For my grid project, I attempted to capture the sun setting on the beach. I chose this because I love watching the sunset. It's crazy to think that everyone in the world sees the same sunset every night. It got me thinking about how people don't always appreciate the sun setting. It's a beautiful sight, but some people just carry on like it's a normal part of everyday life. When I see good sunset, I always try to stop to get a picture. Although it happens every single night, it sets differently every time. If you don't pay much attention you won't notice that. I chose to represent the sun setting on the beach because that's where I've seen the most beautiful sunsets. There's something special about the sun reflecting bright orange on the water. Sunsets on Clearwater beach are by far my favorite. I enjoy eating at Frenchy's while watching the sunset.
Friday, October 12, 2018
Friday, October 5, 2018
Electronics Essay
It’s 2018, and we live in a time where electronics are a vital point in everyone’s lives. Every single daily task we do involves some form of electronics. Even school has transitioned from paper and pencil to computer. In my opinion, the most important electronic device we use in the cell phone. The cell phone is one of the most complex, and everchanging pieces of technology humans use in their daily lives. Anyone you run into has a cell phone, whether it be an older flip phone, or a new smart phone. Right there I’ve already established two types of phones we see today, but the history of the cell phone goes way back, back before anyone could’ve ever imaged what technology could be used today.
The modern-day cell phone has roots that go back to the 1870’s. In 1876, inventor Alexander Graham Bell patented the first phone. Alexander Graham Bell’s invention not only brought a new form of technology to the market, it changed the way we would communicate forever. The next technological advancement to the phone was the rotary dialing system. It was a big change from Graham Bell’s original phone. Now that more people were getting phones in their homes, the rotary dialing system allowed calls to be made to different phone numbers.
Since the rotary phones, minor advancements were made. American families typically had a phone in their homes, usually in the kitchen. Everything changed in 1973 when Motorola created the first mobile telephone. This was a game changer, because now people could make calls while traveling, something that was never heard of in the past. Before this, the closest alternative was phone boxes or phones stationed on sidewalks. As years went on, the original Motorola mobile phone was updated, and other companies tried to replicate. The goal was to make it as mobile as possible, so that meant making it smaller. In 1992, the first prototype of a smartphone was created. Since then, the smartphone has evolved into the modern-day cell phone we know today.
In 2007, Apple released their first generation of the “iPhone.” This was groundbreaking. Apple had always been a computer company in the past, and now they were producing phones that had all the same functions as a computer. Since 2007, various changes have been made. In the past, the goal was to make the phone the smallest, now companies are fighting over who can make it the biggest. The market wants to see bigger screens with more functions. It’s funny to look back at the evolution of phones, and to see how it went from so large, to so small, back to large.
The cell phone is by far the most influential electronic device in today’s day and age. Everyone has one, and we do so much with them. You can make calls, go on the internet, or text with mass groups of friends. Without the invention of Alexander Graham Bell, the modern-day cell phone wouldn’t be the same as it is today.
The modern-day cell phone has roots that go back to the 1870’s. In 1876, inventor Alexander Graham Bell patented the first phone. Alexander Graham Bell’s invention not only brought a new form of technology to the market, it changed the way we would communicate forever. The next technological advancement to the phone was the rotary dialing system. It was a big change from Graham Bell’s original phone. Now that more people were getting phones in their homes, the rotary dialing system allowed calls to be made to different phone numbers.
Since the rotary phones, minor advancements were made. American families typically had a phone in their homes, usually in the kitchen. Everything changed in 1973 when Motorola created the first mobile telephone. This was a game changer, because now people could make calls while traveling, something that was never heard of in the past. Before this, the closest alternative was phone boxes or phones stationed on sidewalks. As years went on, the original Motorola mobile phone was updated, and other companies tried to replicate. The goal was to make it as mobile as possible, so that meant making it smaller. In 1992, the first prototype of a smartphone was created. Since then, the smartphone has evolved into the modern-day cell phone we know today.
In 2007, Apple released their first generation of the “iPhone.” This was groundbreaking. Apple had always been a computer company in the past, and now they were producing phones that had all the same functions as a computer. Since 2007, various changes have been made. In the past, the goal was to make the phone the smallest, now companies are fighting over who can make it the biggest. The market wants to see bigger screens with more functions. It’s funny to look back at the evolution of phones, and to see how it went from so large, to so small, back to large.
The cell phone is by far the most influential electronic device in today’s day and age. Everyone has one, and we do so much with them. You can make calls, go on the internet, or text with mass groups of friends. Without the invention of Alexander Graham Bell, the modern-day cell phone wouldn’t be the same as it is today.
Friday, September 28, 2018
Flip Book
The process of thinking of an idea, and putting it on paper to make this flip book was tough. When searching for an idea, I thought back to my childhood. I always wondered what happened to helium balloons that got let go. I'd always watch them float into the sky and disappear not to be seen again. In my story, I added my own little twist to what happens to a balloon when it's let go.
The process of making the book was difficult, but I enjoyed it throughout. I hadn't done anything like this before, it was my first flip book. It was awesome to see it all come together. I watched the video multiple times to see again and again how the story panned out.
Intervention
When searching for a spot seemingly invisible to everyone else, I seemed to find the perfect place. It was a rock tucked between two bushes, something you wouldn’t see unless you were looking down near the base of the tree it was planted by. If you look past the classic chairs and tables to sit at, you could find a nice seat on a rock in the courtyard if you pay enough attention.
Friday, September 14, 2018
Opera Video Game
Don Giovanni: The Video Game
Designing a video game to be played by the public is no easy task; and then having to design it around an 18thcentury Mozart opera doesn’t help the difficulty. In order to keep Mozart’s roots of the original opera in the video game, I would have to pay attention to specific details from the script and performance.
There are six core areas a game designer needs to cover when designing a video game. One of the main components of the design is the game world. Designing a proper game world when creating a game from an opera is key. One of the most important pieces of an opera is the scenery and stage set up. Stage set-up in a play or opera is called “mise-en-scène,” or in simpler terms, it’s just the arrangement of everything on stage. When I was watching Don Giovanni, I noticed that there was always an emphasis on the change of scenery going on in the background. When the scene would change, the camera would focus on the character who was speaking, but they would be off to the side, so the viewer could see the stage crew changing the scenery. While this isn’t as achievable in a video game, a way to sort of replicate the scenery change would be by showing the characters who are speaking travel from one setting to another. This could be done in a similar way by focusing on the character speaking but having them be placed on the side of the screen, so the player can see the scene changing in the background. By doing this, the “mise-en-scène” of both the game and the opera remain similar.
Another important area to consider when designing a game is the storyline. This part is easy to replicate because it can remain consistent with Mozart’s original piece. The overarching issue with replicating the storyline of a 18thcentury opera is that technology has changed so much over time, and everything is outdated. That’s why I would suggest a more modern twist on Don Giovanni. Although it takes away from the originality of the game, it’ll appeal to the target market of the video game. With all the technological advancements, opera has since been outdated, so in order to reach more people, the game would need a modern twist. The story line can remain strikingly similar, but it shouldn’t be identical because it won’t appeal to the right crowd. I feel like turning Don Giovanni into a modern video game wouldn’t be too difficult because many of the events in the storyline are similar to events that happen today. Things such as murder and deception are still common in everyday life.
Characters are always some of the most important pieces to creating a video game. In this case, a cross over from the opera to the game wouldn’t be difficult. The one twist that would have to be put on would be modernizing the characters. A key aspect that I’d have to keep in mind as a video game designer is the specific physical features each character possesses. If you take away their physical features, then you’re taking away from the authenticity from the original opera. Part of the mise-en-scène is where the vocal points are in each scene. Many of those points are on the physical features of characters. When you’re watching any movie or production, one of the first things you notice about characters are their physical features. Those are the things you remember for the entirety of the film/production. If the main physical features of the main characters in Don Giovanni weren’t transferred over to the video game, the game wouldn’t be the same.
The final three essential components to a video game all go together. They’re sound, look and feel. These are all important pieces to not just video games, but any theatrical production. Movies and live performances emphasize the importance of sound, look and feel as well. In Don Giovanni, the live orchestra is an important piece to the opera. The orchestra adds so much to the opera. When someone is singing a solo, they play soft music in the background. During intense scenes they play up tempo loud music to add to the suspense. Without the orchestra, the opera wouldn’t be half as good. For that reason, if I were designing the video game, I would be sure to keep the same orchestra soundtrack running in the background to add the same opera feel to the game. My favorite movie of all time is The Godfather, and in the video game created for the movie, they keep the same songs from the movie in the game, and I felt like it added so much more authenticity to the game.
In order to create a successful video game from Mozart’s 18thcentury opera, Don Giovanni, I’d need to carry over all the aspects which make the opera so unique to the video game, just with a modern twist. Keeping the mise-en-scène similar would be a necessity in order to give the game an authentic feel to the original opera.
Friday, September 7, 2018
Extra Credit Staring Activity
Never in my life have I been told to sit across from a total stranger and stare into their eyes for two minutes straight without breaking eye contact. At first this activity seemed ridiculous, I had no idea what we were expected to get from this. However when the clock started, and I actually started looking across from me, I started to realize there's a meaning behind this. This activity was like a modified form of a first impression. First impressions are usually done through conversation, but in this case, we did it though eye contact. It's weird having no choice but to stare at someone for two minutes, but as time goes on, I became more comfortable. I realized we were both in the same situation, so there was no reason to fear what she was thinking about me. It was a way for us to bond through non verbal communication, because we were both experiencing the same uncomfortable situation at the same time. I could tell we understood each other in some way even though we never talked about how we were feeling.
Aria
Aria
My initial reaction to this video was shock. It took me a little bit to realize what was actually going on, but as it progressed it made a lot more sense. It became obvious to me that the sailor was not coming back for the girl. Time went on in the video, and the girl became pregnant. During all this time filled with days turning to nights, I got to thinking what might happen next. I had a feeling the sailor was going to come back with more ships, and that his people would colonize the land. When I saw the ship returning I thought that I was right. Once I saw the wife and the sailor driving up to the woman with all the kids in the backseat, I knew something weird was going to happen. Sure enough, it did. Once the woman got baby ripped from her, it was literally like a piece of her was taken from her inside. Once the child was gone, and she realized her lover didn't share the same feelings as her, she decided there was nothing to live for. Although this video started off really confusing and weird, the story all made sense as it went on.
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Performance Art Piece
https://youtu.be/SF1vWGCqgJM (Since my video file was too large to upload directly on to Blogger, I had to add the link above.) F...
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https://youtu.be/SF1vWGCqgJM (Since my video file was too large to upload directly on to Blogger, I had to add the link above.) F...
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Don Giovanni: The Video Game Designing a video game to be played by the public is no easy task; and then having to design it ...
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Although my tree didn't turn out looking as well as I planned, it still carries the same message. The branches and leaves of the t...